![]() If players like melee combat, they can throw in weapons and cards that enhance that. Using concepts from Hearthstone and other collectible card games, players can craft decks to emphasize a certain style of play. ![]() More power in Lost in Random leads to more choices and it lets players enjoy the depth of the combat. They gain more cards via side quests or purchase them outright from Mannie Dex, a near-ubiquitous vendor that pops up in the strangest places. It’s limited because Dicey can’t roll numbers higher than a three, but as the campaign advances, players discover more options. As players advance through each kingdom, they’re rewarded with new dots that they can ask a friend named Seemore to install.Įarly on, Lost in Random’s combat focuses on weapons and healing. Keep in mind, these cards have values, and in the beginning, Dicey is missing several pips. If they don’t have weapons to fight enemies, they’ll need to come across a sword or bow in their draw. If they’re low on health, they need to hope they can grab an elixir card. With 15 cards in a deck, players may not always draw what they need. Each card has a cost, with the more powerful ones requiring more energy. There’s one caveat: The number she rolls with Dicey is the energy she can use to spend on cards. Players can toss Dicey at any time, and doing so sends Even to the Dicemension where time freezes for nearly everyone except for her.įrom there, she can grab weapons, set up traps and add perks. During combat, Even must power up Dicey by using her slingshot to knock crystals off enemies and it allows her to draw up to five cards from a deck. That thinking extends to the gameplay, which is the most impressive aspect of Lost in Random. Even runs into passageways blocked by domino walls and she comes across houses made of cards. The developers stick to the motif of classic games and use it brilliantly. Visually, Lost in Random has much in common with “The Nightmare Before Christmas,” and the game wears that influence on its sleeve with its spindly characters and outlandish architecture. Zoink flexes its creative muscles, filling each destination with a foreboding whimsy. What makes Even so special is that she befriends a die named Dicey, and together, they venture through the diverse locales solving the dramas that plague them. After the Queen took over, she eliminated all dice - save for her own - in the No Dice War. In Lost in Random, dice act as spell books that allow users to materialize weaponry or play tricks on adversaries. Lastly, Sixtopia is ballyhooed as a paradise but few have confirmed anything about the realm.ĭice play a huge role in the iconography of Random as more citizens used to have a partner die and these dice wielders used to compete in epic contests of chance. Fivetropolis, with its soaring skyscrapers, used to be where artisans made cards, but it has been turned into the Queen’s war machine. Amid the ruins, a Las Vegas-like destination has emerged. Fourburg was once the site of a chivalrous city, but the Queen has reduced it to rubble. Threedom is in the middle of a three-sided civil war among noble siblings, each of whom suspect the others of regicide. Two-Town is helmed by a mayor who leads a constituency full of split personalities. That takes her to other locales in Random each place has its own culture and problems as the Queen has tyrannized the kingdom. After a particularly strange dream, she’s visited by a strange ghost, and while pursuing an apparition that she believes is connected to Odd, she embarks on a quest to see her sibling. She ends up in Sixtopia with the Queen and is whisked away.Ī year later, Even still misses Odd and has dreams about her. This is where the campaign begins as Even’s sibling turns 12 and by evil Queen’s law, Odd has to roll the one true dice to figure out where in the six realms she would go. It begins with two sisters - Odd and Even - who live in Onecroft, one of the lowest slums of the Kingdom of Random. It’s a title that transports players to a surreal but somehow logical dark fairy tale world. For creative director Olov Redmalm, a distinct vision grew out of that inkling, but what’s remarkable is how the team at Zoink Games managed to focus their ideas through the prism of that concept and create a captivating adventure. A girl, some dice and a board game world - those seemingly incidental images came together in a painting, and from that image, the idea of Lost in Random sprouted.
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